Post by Roy on Nov 13, 2005 16:56:26 GMT -5
Cleric ~White Magic~
Move: 4
Weapon: staves, staffs.
Armor: robes
Clerics are the healers of the classes. They can recover damage, heal status, and even resurrect the dead. Their physical attack is weak, however, and they lack a strong physical defense.
Abilities
• Cure 1: Recovers a small amount of damage. HEAL=MAG-[RIS]. Always hits. 100 AP
• Poisana: Removes poisons. Always hits. 200 AP.
• Heal 1: Recovers a small amount of damage to the entire party. HEAL=(MAG-[RIS])/2. Always hits. 200 AP.
• Life: Revives a dead character with ½ total HP. Can only be used the same number of times as cleric’s level. 300 AP.
• Cure 2: Recovers a large amount of damage. HEAL=MAG*2-[RIS]. Always hits. 200 AP. Can only be learned after Cure 1.
• Esuna: Removes all status ailments. Always hits. 500 AP. Can only be learned after Poisana.
• Heal 2: Recovers a large amount of HP to the entire party. HEAL-MAG-[RIS]. Always hits. 400 AP. Can only be learned after Heal 1.
• Full Life: Revives a dead character with full HP. Can only be used the same number of times as cleric’s level. Can only be learned after Life.
• Cure 3: Recovers an immense amount of damage. HEAL=MAG*3-[RIS]. Always hits. 500 AP.
• Auto-life: Character that this is cast on automatically revives when killed once. Can only be used the same number of times as the cleric’s level. 900 AP.
• Absorb Holy: Any holy attack heals instead of damages. Support. 400 AP.
Move: 4
Weapon: staves, staffs.
Armor: robes
Clerics are the healers of the classes. They can recover damage, heal status, and even resurrect the dead. Their physical attack is weak, however, and they lack a strong physical defense.
Abilities
• Cure 1: Recovers a small amount of damage. HEAL=MAG-[RIS]. Always hits. 100 AP
• Poisana: Removes poisons. Always hits. 200 AP.
• Heal 1: Recovers a small amount of damage to the entire party. HEAL=(MAG-[RIS])/2. Always hits. 200 AP.
• Life: Revives a dead character with ½ total HP. Can only be used the same number of times as cleric’s level. 300 AP.
• Cure 2: Recovers a large amount of damage. HEAL=MAG*2-[RIS]. Always hits. 200 AP. Can only be learned after Cure 1.
• Esuna: Removes all status ailments. Always hits. 500 AP. Can only be learned after Poisana.
• Heal 2: Recovers a large amount of HP to the entire party. HEAL-MAG-[RIS]. Always hits. 400 AP. Can only be learned after Heal 1.
• Full Life: Revives a dead character with full HP. Can only be used the same number of times as cleric’s level. Can only be learned after Life.
• Cure 3: Recovers an immense amount of damage. HEAL=MAG*3-[RIS]. Always hits. 500 AP.
• Auto-life: Character that this is cast on automatically revives when killed once. Can only be used the same number of times as the cleric’s level. 900 AP.
• Absorb Holy: Any holy attack heals instead of damages. Support. 400 AP.