Post by Roy on Nov 13, 2005 16:11:14 GMT -5
Elementalmaster ~Black Magic~
Move: 4
Weapons: Staffs, rods.
Armor: robes.
The elementalmasters are mages that have control over the environment and certain elements. They use those elements to destroy others. Truly powerful class, but little physical attack. All elementalmasters’s magic uses + formation unless otherwise stated.
Abilities:
• Fire: A small amount of fire damage. 4 panel range. DMG=MAG-[RIS]. Accuracy=100. 100 AP.
• Bolt: A small amount of lightning damage. 4 panel range. DMG=MAG-[RIS]. Accuracy=100. 100 AP.
• Freeze: A small amount of ice damage. 4 panel range. DMG=MAG-[RIS]. Accuracy=100. 100 AP.
• Slow: Slows target, cuts speed in half. Accuracy=80. 300 AP. Not + formation.
• Stop: Stops target, target cannot act or move for 5 turns. Every attack against it always hits. Accuracy: 70. 400 AP. Not + formation.
• Break: Petrifies target. Target is considered dead for the game. Accuracy: 60. 500 AP. Not + formation.
• Fire 2: a large amount of fire damage. 4 panel range. DMG= MAG*2-[RIS]. Accuracy=100. 300 AP. Cannot be learned until fire 1 is learned.
• Bolt 2: A large amount of thunder damage. 4 panel range. DMG= MAG*2-[RIS]. Accuracy=100. 300 AP. Cannot be learned until Bolt 1 is learned.
• Freeze 2: A large amount of ice damage. 4 panel range. DMG= MAG*2-[RIS]. Accuracy=100. 300 AP. Cannot be learned until Freeze 1 is learned.
• Gravity: Cuts opponent’s HP down to ¾ current. Accuracy=80. 300 AP.
• Fire 3: A huge amount of fire damage. 5 panel range. DMG=MAG*3-[RIS]. Accuracy=10. 500 AP. Cannot be learned until Fire 2 is learned.
• Bolt 3: A huge amount of thunder damage. 5 panel range. DMG=MAG*3-[RIS]. Accuracy=10. 500 AP. Cannot be learned until Bolt 2 is learned.
• Freeze 3: A huge amount of Ice damage. 5 panel range. DMG=MAG*3-[RIS]. Accuracy=10. 500 AP. Cannot be learned until Freese 2 is learned.
• Gravity 2: Cuts target’s HP to half current. Accuracy: 80. 500 AP.
Move: 4
Weapons: Staffs, rods.
Armor: robes.
The elementalmasters are mages that have control over the environment and certain elements. They use those elements to destroy others. Truly powerful class, but little physical attack. All elementalmasters’s magic uses + formation unless otherwise stated.
Abilities:
• Fire: A small amount of fire damage. 4 panel range. DMG=MAG-[RIS]. Accuracy=100. 100 AP.
• Bolt: A small amount of lightning damage. 4 panel range. DMG=MAG-[RIS]. Accuracy=100. 100 AP.
• Freeze: A small amount of ice damage. 4 panel range. DMG=MAG-[RIS]. Accuracy=100. 100 AP.
• Slow: Slows target, cuts speed in half. Accuracy=80. 300 AP. Not + formation.
• Stop: Stops target, target cannot act or move for 5 turns. Every attack against it always hits. Accuracy: 70. 400 AP. Not + formation.
• Break: Petrifies target. Target is considered dead for the game. Accuracy: 60. 500 AP. Not + formation.
• Fire 2: a large amount of fire damage. 4 panel range. DMG= MAG*2-[RIS]. Accuracy=100. 300 AP. Cannot be learned until fire 1 is learned.
• Bolt 2: A large amount of thunder damage. 4 panel range. DMG= MAG*2-[RIS]. Accuracy=100. 300 AP. Cannot be learned until Bolt 1 is learned.
• Freeze 2: A large amount of ice damage. 4 panel range. DMG= MAG*2-[RIS]. Accuracy=100. 300 AP. Cannot be learned until Freeze 1 is learned.
• Gravity: Cuts opponent’s HP down to ¾ current. Accuracy=80. 300 AP.
• Fire 3: A huge amount of fire damage. 5 panel range. DMG=MAG*3-[RIS]. Accuracy=10. 500 AP. Cannot be learned until Fire 2 is learned.
• Bolt 3: A huge amount of thunder damage. 5 panel range. DMG=MAG*3-[RIS]. Accuracy=10. 500 AP. Cannot be learned until Bolt 2 is learned.
• Freeze 3: A huge amount of Ice damage. 5 panel range. DMG=MAG*3-[RIS]. Accuracy=10. 500 AP. Cannot be learned until Freese 2 is learned.
• Gravity 2: Cuts target’s HP to half current. Accuracy: 80. 500 AP.